halo 2 isn’t addictive

i don’t find myself wanting to play it.  then as soon as i finish a level, i tend to turn it off.  or i get so lazy i try meleeing a squad of hunters or brutes to death for kicks and end up dying – then i turn it off.  it’s fun and all, but i just am not motivated to play.  i actually think halo 1 was more engaging in single player – perhaps because i hadn’t haloed myself out by then?  halo 2 looks better, is more balanced, has more weapons and vehicles, moves faster, so by all accounts it’s a better game – but perhaps it’s because it’s the same game that i just don’t get into it.  co-op is a different story – that is actually the reason i’m into halo, but i only play single player to make all of the levels available in future for co-op – but i still haven’t finished it.  and i don’t care.

i just finished the arbiter’s ‘so that’s how it’s going to be’ mission which i must say had fantastic level design – you start outdoors, klong some brutes, then head indoors – i don’t remember the rest.  as soon as that mission was finished, we go back to the chief, a pelican crashes in the cutscene and some flood trundle out.  i’m sort-of getting a bit tired of going back and forth like this.  originally a novel idea, it’s becoming quite disruptive to the story and gameplay as you’re essentially dealing with two different philosophies of action.  there’s no hassle with there being two unique philosophies, at the beginning of the game things were paced quite nicely i thought – the arbiter was introduced at exactly the right time, and we returned to the chief in good time too – but now it just feels wrong.
and i’m sick of the flood.
the flood provide absolutely nothing except mindless shooting.  it’s serious sam gone halo style.  there just is nothing good about the flood in halo 2.  sure they’re quicker and smarter, but i had enough of them in the first halo.  i don’t care if eventually they become integral to the story, i don’t want to see them again – it’s a pain.  hence when said pelican stacks and out hop the flood, i turn off and await further motivation to come.  stupid flood.  they just provide a delay action while traversing environments now, whereas in halo 1 they were a unique element of the story.

but who cares.  when i got donkey konga i played non-stop for days and days.  i still enjoy it more and have decided it’s the best game i have.  for now anyway – it ranks among the best i’ve played.  it certainly is the best multiplayer game – encites the most fun, shenanigans and all around foolishness.  one of my good friends has already bought herself a cube and donkey konga.  even when nintendo don’t carry the banner for themselves, i still do – that’s effectively two cubes i’ve shipped with donkey konga, though one i bought for my brother and his fiance for their engagement present 😉
but shipped is shipped – all in all that’s eight cubes in my circle.  i am proud.  very proud.  very disappointed in nintendo, but proud nonetheless.  there’s no point in ranting about nintendo anymore – they are happy to be dead and gone without a hope.  and they probably won’t even supply australia with a local version of custom robo 2, so they deserve to die a bit more.

eternal darkness forever!

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November 22, 2004

Halo has too much running around in extra huge environments. Fine if it’s vehicle centric, but it isn’t. The huge environments just mean a lot of tedious jogging and for people to ooh and ahh over, which is only good initially. Donkey Konga will forever rule. And as you know I alone is 50% of Nintendo OZ’s market. ED and DK forever!

November 23, 2004

Agreed… The only time I want to serisouly play Halo2 is when it’s online. Period… I can barely bring myself to do the actual campaign now.. I just want to know how it ends!!!! And even that is often not enough to push me to play it. *sigh* Damn the flood -.-