dong-key | kong-ga

pan pan!
(doko doko)
Laura and i had crepes for dinner, walked briefly, then played donkey konga for the rest of the evening.  fantastic.  although she insists on doing back for good and lady marmalaide – lady marmalaide i can tolerate because it actually has good rhythm, but it just reminds me too much of christina whatsherface for whom i have less than no respect.  back for good… just doesn’t belong in donkey konga.  at all.  the other one i may have forgotten to mention that shouldn’t have been included is wild thing.  there’s nothing to anchor the notes to, and when they do fall rhythmically in with the music, the notes are surrounded by emptiness giving you no rhythmical reference – hence you play more by sight rather than sound, whicih of-course, is contrary to the point of the game.

halo 2 plods along nicely – i play it when i get the time, i am enjoying it immensely, but i’m just not grabbed by it, much like halo 1.  i do think about the environments and what i’ve done when i walk away from the box, so yes, it leaves an impression on me, but i just don’t find myself needing to play it.  eternal darkness was one i committed myself to, as was soul callibur II for a while.  halo is fantastic, but i just don’t get addicted to it unless i’m playing co-op.  it’s much more fun that way, but then that’s my whole outlook on gaming as a whole.  i don’t like deathmatch at all unless it’s with moderate to hapless players, because it’s more fun – and most of the time i don’t shoot at all, just walk around and see the wildly hillarious shenanigans that ensue – players looking up at the sky and trying to walk through walls while you hear someone saying ‘um, i can’t see anything and i can’t go anywhere!  oh shit!  how-come i’m looking at the ground now?!?  oo!  oo!  there was someone just there – where did they go?!?’ – while elite players just think it’s cool to win.  seriously, how much fun can repeating the same maps over and over again and killing the same people over and over again be?  it’s repeat gaming at it’s worst, and there is no sense of accomplishment or enjoyment.  anyway.
one thing i will say for halo 2, is that quite a few levels actually have a skewed horizontal reference – i.e., the floor is tilted.  it’s great – very different from your run-of-the-mill flat FPS.  small joys.

work continues to be horrid, humans continue to be boring.  but that’s alright, because as long as i’m surrounded by curious intuitive people i’ll get by – which i am, hence i do.  etc. etc. and so on and so forth.

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November 17, 2004

I have yet had the opportunity to play donkey-konga… Halo 2 has been stuck on xbox live for quite some time. I get bored unless I’m playing with a lot of other people. Thank God for Xbox Live or I’d be done with Halo already. However.. then I could focus on HalfLife 2… Take a look at that if you get the chance.

November 17, 2004

Ahh Donkey Konga… you already know of my 5 hour marathons with the jap version. I did another 3 hour marathon last night. I’ve mastered my favorite j-pop tracks and trying to incorporate dancing and bopping to them. Argh I’m getting the urge to play it now. Anyway, that HUGE door in Halo 2 has been stuck in my head. The one where there’s snow outside. Got to play HalfLife2 as well. it’s samey.